Every Dainn skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
37skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
37 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionSummons three huge meteors from the sky that fall to the ground. Everyone standing within range receives mortal damage.
Attribute Effect: Magical[Earth]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
880 MP
—
Cooldown
50 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons two fire dragons that circle in flight ahead.|nAll targets caught in their paths take heavy damage. It causes light damage regularly for 30 seconds.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
614 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a rain of fire that inflicts damage repeatedly on all opponents standing within range for a period of time.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
461 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionShoots an ice arrow that homes in on an opponent. When hit, the enemy receives damage and cannot move for a period of time.
Attribute effect:Magical[Ice]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
266 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a flying blue dragon.|nAnyone directly touched by the blue dragon receives damage and is knocked down instantly.
Attribute effect:Magical[Ice]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 16
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
353 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons three ice pillars from the ground, one at a time.|nAnyone standing on the ground where an ice pillar emerges is knocked down and receives continuous damage.
Attribute effect:Magical[Ice]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
14 levels (12 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
294 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a shower of sharp icicles.|nWhen hit, the opponent is pushed back while receiving continuous damage. The opponent is also slowed down for a period of time.
Attribute effect:Magical[Ice]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 4
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 88
—
What it does
Nothing: its game data is missing
—
MP cost
273 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionBlows an icy wind ahead that traps the enemies within range inside a circle of ice for a period of time.
Attribute effect:Magical[Ice]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 41
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
572 MP
—
Cooldown
50 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCreates an ocean of fire that inflicts continuous damage on everyone within range for a period of time.
Attribute effect:Magical[Fire]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
14 levels (12 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
461 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionThrows a slow but large orb of fire at the opponent. Once airborne, the orb splits into several flames. It causes light damage regularly for 10 seconds.
Attribute effect:Magical[Fire]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
299 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a rain of fire that inflicts damage repeatedly on all opponents standing within range for a period of time.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 48
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
441 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummon a large floating orb of fire for a period of time.|nThe orb shoots multiple fire bolts in different directions to attack nearby opponents.
Attribute effect:Magical[Fire]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 36
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 64
—
What it does
Nothing: its game data is missing
—
MP cost
253 MP
—
Cooldown
45 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a fire dragon that circles in flight ahead.|nAll targets caught in its path take heavy damage. It causes light damage regularly for 30 seconds.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
441 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionInflicts damage on anyone in front of you with the unseen force of the Earth. Enemies who receive damage will also be knocked back.
Attribute Effect: Magical[Earth]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 76
—
What it does
Nothing: its game data is missing
—
MP cost
162 MP
—
Cooldown
17 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCauses an earthquake. Every enemy within range receives continuous damage and is slowed down for a period of time.
Attribute effect:Magical[Earth]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 3
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
378 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a giant stone pillar from the ground in all directions.|nEveryone standing on the ground where the pillar emerges will be knocked down while receiving damage.
Attribute Effect: Magical[Earth]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 22
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 62
—
What it does
Nothing: its game data is missing
—
MP cost
190 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons large meteors from the sky that fall to the ground. Everyone standing within range receives heavy damage.
Attribute Effect: Magical[Earth]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 54
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
588 MP
—
Cooldown
50 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown