Every Gaon skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
32skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
32 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionProvoke and attract enemies in large area. Once enemies are in target range, you can attack with A key stroke for additional damange.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,250 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDraws inner energy together to temporarily regain the original form of an ancient dragon that attacks opponents with a powerful lightning bolt.
Attribute Effect: Physical
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
4,780 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSpins and delivers a powerful blow to the enemy, then attacks them with the spinning spear.
Attribute Effect: Physical
Additional Effect: Cancel Dash
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
261 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionJumps high into the air and swiftly attacks the enemy several times while summoning lightning bolts to strike the nearby area.
Attribute effect: Physical
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
425 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDelivers a powerful attack to an enemy ahead while shouting loudly.
Attribute effect: Physical
Additional Effects: Immunity to Immobilization, Cancel Dash
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
249 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSpins and delivers a powerful blow to an enemy.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Immunity to Immobilization, Range+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
191 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSpins the spear through the air to attack the enemy several times.
Attribute effect: Magical[Lightning]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 5
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 89
—
What it does
Nothing: its game data is missing
—
MP cost
224 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionMoves forward while swinging the spear to levitate and stab an opponent.
Attribute effect: Magical[Lightning]
Additional Effect: Cancel Dash
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
191 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCondense the power of lightning from the air and evoke powerful lightning bolts that cover a large area ahead.
Attribute effect:Magical[Lightning]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
317 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionJumps high into the air and swiftly attacks the enemy several times.
Attribute effect: Magical[Lightning]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
378 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown