Bible › Classic+ or Legacy? › Kali
Kali: Classic+ or Legacy?
Every Kali skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Titles
Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
24 skills compared
0 hit harder in Classic+
0 hit harder in Legacy
0 with different protection while casting
24 / 0 only in Classic+ / only in Legacy
0 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Epic of HeroClassic+ only
Ultm. Dark StarClassic+ only
True Sound of AgonyClassic+ only
True Rhapsody of BloodClassic+ only
True Song of HeroClassic+ only
True Orgel of OrcusClassic+ only
Sound of AgonyClassic+ only
DiscordClassic+ only
Duet of RageClassic+ only
Rhapsody of BloodClassic+ only
Recitation of ShowdownClassic+ only
Song of RecoveryClassic+ only
Song of HeroClassic+ only
Phantom FantasiaClassic+ only
Seduction of SuccubusClassic+ only
Lullaby of LuciferClassic+ only
Orgel of OrcusClassic+ only
Sanguine SamsaraClassic+ only
Mana IncreaseClassic+ only
Deadly Magic BlowClassic+ only
Health IncreaseClassic+ only
Mana RecoveryClassic+ only
ConcentrationClassic+ only
Curse SpecializationClassic+ only
Classic+ description Attack with fast tempo music play and increase party member(s)'s attack damage.
Attribute Effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,010 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 75 (R1) 1,080 120 s — 2 80 (R1) 1,190 120 s — 3 85 (R1) 1,320 120 s — 4 90 (R1) 1,470 120 s — 5 95 (R1) 1,630 120 s — 6 98 (R1) 1,810 120 s — 7 99 (R1) 2,010 120 s —
Ultm. Dark Star
Classic+ only Active Learn at Lv 85 · R1 Needs a license
Classic+ data
Classic+ description Summons the dark star from the devildom and grant its power to other party members.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 93, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
3,920 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Items used per cast
1 × Ultimate Core
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 85 (R1) 2,800 150 s — 2 89 (R1) 3,360 150 s — 3 93 (R1) 3,920 150 s —
Classic+ description Wipes out the enemies ahead with a lethal melody.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
287 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 (R1) 157 20 s — 2 56 (R1) 176 20 s — 3 62 (R1) 197 20 s — 4 68 (R1) 220 20 s — 5 74 (R1) 242 20 s — 6 80 (R1) 265 20 s — 7 86 (R1) 287 20 s —
Classic+ description Plays a tune that makes the enemy tremble in fear and temporarily boosts the strength of your allies.
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
283 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 10 25 s — 2 8 (R1) 29 25 s — 3 15 (R1) 48 25 s — 4 22 (R1) 67 25 s — 5 29 (R1) 90 25 s — 6 36 (R1) 112 25 s — 7 43 (R1) 135 25 s — 8 50 (R1) 157 25 s — 9 57 (R1) 179 25 s — 10 64 (R1) 205 25 s — 11 71 (R1) 231 25 s — 12 78 (R1) 258 25 s — 13 85 (R1) 283 25 s —
Classic+ description Plays an accelerated tune to temporarily increase the Dex, Vit, and Int of your allies and boost their movement speed.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
283 MP
—
Cooldown
50 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 10 50 s — 2 8 (R1) 29 50 s — 3 15 (R1) 48 50 s — 4 22 (R1) 67 50 s — 5 29 (R1) 90 50 s — 6 36 (R1) 112 50 s — 7 43 (R1) 135 50 s — 8 50 (R1) 157 50 s — 9 57 (R1) 179 50 s — 10 64 (R1) 205 50 s — 11 71 (R1) 231 50 s — 12 78 (R1) 258 50 s — 13 85 (R1) 283 50 s —
Classic+ description Summons a satanic music box that plays a tune from hell.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
283 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 10 25 s — 2 8 (R1) 29 25 s — 3 15 (R1) 48 25 s — 4 22 (R1) 67 25 s — 5 29 (R1) 90 25 s — 6 36 (R1) 112 25 s — 7 43 (R1) 135 25 s — 8 50 (R1) 157 25 s — 9 57 (R1) 179 25 s — 10 64 (R1) 205 25 s — 11 71 (R1) 231 25 s — 12 78 (R1) 258 25 s — 13 85 (R1) 283 25 s —
Classic+ description Damages the enemy with a truly painful sound attack.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
283 MP
—
Cooldown
7 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 10 7 s — 2 8 29 7 s — 3 15 48 7 s — 4 22 67 7 s — 5 29 90 7 s — 6 36 112 7 s — 7 43 135 7 s — 8 50 157 7 s — 9 57 179 7 s — 10 64 205 7 s — 11 71 231 7 s — 12 78 258 7 s — 13 85 283 7 s —
Classic+ description Plays a tune that slows the enemy.
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 4
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 88
—
What it does
Nothing: its game data is missing
—
MP cost
295 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 4 18 15 s — 2 11 37 15 s — 3 18 56 15 s — 4 25 77 15 s — 5 32 99 15 s — 6 39 122 15 s — 7 46 144 15 s — 8 53 167 15 s — 9 60 190 15 s — 10 67 216 15 s — 11 74 242 15 s — 12 81 268 15 s — 13 88 295 15 s —
Classic+ description Repeatedly launches powerful sound waves to knock over the enemy.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 7
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 84
—
What it does
Nothing: its game data is missing
—
MP cost
280 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 7 26 15 s — 2 14 45 15 s — 3 21 64 15 s — 4 28 87 15 s — 5 35 109 15 s — 6 42 131 15 s — 7 49 154 15 s — 8 56 176 15 s — 9 63 202 15 s — 10 70 227 15 s — 11 77 253 15 s — 12 84 280 15 s —
Classic+ description Plays a tune that makes the enemy tremble in fear.
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 34 25 s — 2 17 53 25 s — 3 24 74 25 s — 4 31 96 25 s — 5 38 119 25 s — 6 45 141 25 s — 7 52 163 25 s — 8 59 186 25 s — 9 66 212 25 s — 10 73 239 25 s — 11 80 265 25 s — 12 87 290 25 s —
Classic+ description Plays a tune that heals your allies and damages the enemy.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
287 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 61 15 s — 2 26 80 15 s — 3 32 99 15 s — 4 38 119 15 s — 5 44 138 15 s — 6 50 157 15 s — 7 56 176 15 s — 8 62 197 15 s — 9 68 220 15 s — 10 74 242 15 s — 11 80 265 15 s — 12 86 287 15 s —
Classic+ description Plays a mind-stimulating tune to replenish the mana of your allies for 3 sec.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 23
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
HP cost
276 HP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 23 — 25 s — 2 28 — 25 s — 3 33 — 25 s — 4 38 — 25 s — 5 43 — 25 s — 6 48 — 25 s — 7 53 — 25 s — 8 58 — 25 s — 9 63 — 25 s — 10 68 — 25 s — 11 73 — 25 s — 12 78 — 25 s — 13 83 — 25 s —
Classic+ description Plays an accelerated tune to temporarily boost the movement speed of your allies.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 26
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
201 MP
—
Cooldown
50 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 26 60 50 s — 2 31 72 50 s — 3 36 84 50 s — 4 41 96 50 s — 5 46 108 50 s — 6 51 120 50 s — 7 56 132 50 s — 8 61 145 50 s — 9 66 159 50 s — 10 71 173 50 s — 11 76 187 50 s — 12 81 201 50 s —
Classic+ description Plays a phantasmagoric tune to cause an identity crisis in the listener's mind. Listening to this tune, allies will rapidly regain HP and mana, while the enemy will become confused.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 29
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 84
—
What it does
Nothing: its game data is missing
—
MP cost
280 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 29 90 90 s — 2 34 106 90 s — 3 39 122 90 s — 4 44 138 90 s — 5 49 154 90 s — 6 54 170 90 s — 7 59 186 90 s — 8 64 205 90 s — 9 69 224 90 s — 10 74 242 90 s — 11 79 261 90 s — 12 84 280 90 s —
Classic+ description Plays a tune that seduces the enemy. When seduced victims get too close, they receive a tremendous shock and become immobilized.
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 35
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
276 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 35 109 20 s — 2 39 122 20 s — 3 43 135 20 s — 4 47 147 20 s — 5 51 160 20 s — 6 55 173 20 s — 7 59 186 20 s — 8 63 202 20 s — 9 67 216 20 s — 10 71 231 20 s — 11 75 246 20 s — 12 79 261 20 s — 13 83 276 20 s —
Classic+ description Plays a satanic lullaby to pull the enemy into a nightmare.
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
265 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 125 25 s — 2 44 138 25 s — 3 48 151 25 s — 4 52 163 25 s — 5 56 176 25 s — 6 60 190 25 s — 7 64 205 25 s — 8 68 220 25 s — 9 72 234 25 s — 10 76 249 25 s — 11 80 265 25 s —
Classic+ description Summons two satanic music boxes that play a tune from hell.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
268 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 157 25 s — 2 53 167 25 s — 3 56 176 25 s — 4 59 186 25 s — 5 62 197 25 s — 6 65 209 25 s — 7 69 224 25 s — 8 73 239 25 s — 9 77 253 25 s — 10 81 268 25 s —
Classic+ description Plays a tune from hell that summons the power of a demon.
Attribute effect:Magical[Curse]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
529 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 60 380 150 s — 2 62 394 150 s — 3 64 410 150 s — 4 68 440 150 s — 5 72 468 150 s — 6 76 499 150 s — 7 80 529 150 s —
Classic+ description Increases your maximum MP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 23
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 60
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 23 — — — 2 28 — — — 3 33 — — — 4 38 — — — 5 43 — — — 6 48 — — — 7 53 — — — 8 58 — — — 9 59 — — — 10 60 — — —
Classic+ description Increases the chances of critical damage with a magic attack.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 26
—
Skill levels
9 levels (7 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 56
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 26 — — — 2 31 — — — 3 36 — — — 4 41 — — — 5 46 — — — 6 51 — — — 7 56 — — — 8 items only — — — 9 items only — — —
Classic+ description Increases your maximum HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 — — — 2 40 — — — 3 50 — — — 4 60 — — — 5 70 — — — 6 80 — — —
Classic+ description Increases your mana regeneration speed.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 6
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 69
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 6 — — — 2 13 — — — 3 20 — — — 4 27 — — — 5 34 — — — 6 41 — — — 7 48 — — — 8 55 — — — 9 62 — — — 10 69 — — —
Classic+ description Reduces mana consumption at a certain rate while using magic.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 17
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 53
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 17 — — — 2 23 — — — 3 29 — — — 4 35 — — — 5 41 — — — 6 47 — — — 7 53 — — —
Classic+ description Increase the damage of curse type damage.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10, 1 rebirth
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 65, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 (R1) — — — 2 15 (R1) — — — 3 20 (R1) — — — 4 25 (R1) — — — 5 30 (R1) — — — 6 35 (R1) — — — 7 40 (R1) — — — 8 45 (R1) — — — 9 50 (R1) — — — 10 55 (R1) — — — 11 60 (R1) — — — 12 65 (R1) — — —