Every Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
42skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
42 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionStrike with strong force while giving guardian bless to party member(s) for every sec. with the power from Guardian of Light.
Attribute Effect:Magical(Light)
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,090 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionMiraculous light blankets everything and the aura emanating from a summoned orb heals all party members.
Attribute effect:Magical[Healing]
Attribute Effect: Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 93, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
4,860 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHeals your party members and summons even stronger star cluster that attacks the enemy.
Attribute effect: Magical[Lightning]
Invincible time:1.6 ~ 7.4 sec.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
885 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCasting time is 1s/2s/3s. Heal the caster and all of the nearby party members. The range of the third round of healing has increased.
Attribute Effect:Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
573 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummon an energy ball that rotates around you and heals your party member.
Duration:20 sec.
Additional Effect:Range++ & speed+
Attribute Effect: Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
663 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionThis skill has a greater range but is less effective than Light of Healing.
Attribute Effect: Magical[Healing]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 11
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
414 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionContinuously heal all party members while praying. The party members within range are healed 10 times, each wave increasingly heals more.
Attribute Effect: Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
850 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionInstantly and significantly increases healing rates within a wide range. However, this skill requires a high amount of HP consumption.
Attribute Effect: Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 35
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
552 MP
—
HP cost
552 HP
—
Cooldown
60 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCasts a moon barrier ahead of you that blocks missile attacks. This barrier cannot block missiles shot by some of the boss monsters.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 28
—
Skill levels
5 levels (3 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 48
—
What it does
Nothing: its game data is missing
—
MP cost
102 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCreates a fog that covers a large area ahead of you and inflicts repeated damage on the enemy.
Attribute effect: Magical[Lightning]
Additional Effect: Range+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
407 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHeals your party members and summons a star cluster that attacks the enemy.
Attribute effect: Magical[Lightning]
Invincible time:1.6 ~ 7.4 sec.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
815 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDashes forward while dropping exploding fire orbs on the way. The distance of the skill increases as players gain levels.
Attribute effect:Magical[Light]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 15
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionTemporarily makes you and your party members immune to all damage. This shield is disabled once you attack.
Additional Effect: Cooldown-
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 54
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 64
—
What it does
Nothing: its game data is missing
—
MP cost
338 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionConsume an Unstable Equilibrium Isotope and transcend your mortal limits, ascending into a higher state of being. For a brief moment, your body becomes a vessel of overwhelming power, shifting between light and darkness as you unleash devastating force upon your enemies.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 100
—
Skill levels
1 level
—
Max level needs
Character level 100
—
What it does
Nothing: its game data is missing
—
MP cost
5,000 MP
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCall upon the forbidden energies lingering within the Devildoom Laboratory and bind them through a crimson pact. From the depths of that cursed power, the Grim Reaper manifests to harvest the souls of your enemies.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 101
—
Skill levels
13 levels
—
Max level needs
Character level 113
—
What it does
Nothing: its game data is missing
—
MP cost
5,000 MP
—
Cooldown
600 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown