Bible › Classic+ or Legacy? › Iris
Iris: Classic+ or Legacy?
Every Iris skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Titles
Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
32 skills compared
0 hit harder in Classic+
0 hit harder in Legacy
0 with different protection while casting
32 / 0 only in Classic+ / only in Legacy
0 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Red BladeClassic+ only
Ultimate Broadside of AmphitriteClassic+ only
True Deathly ClutchClassic+ only
True Deathly KissClassic+ only
True Crimson FireClassic+ only
True Flaming FuryClassic+ only
Dance of the Undertaker Classic+ only
Deathly ClutchClassic+ only
Deathly StrikeClassic+ only
Deathly KissClassic+ only
Deathly BreathClassic+ only
Crimson FlameClassic+ only
Blood and JudgmentClassic+ only
Crimson FireClassic+ only
Crimson Hellfire Classic+ only
Crimson Explosive LimeClassic+ only
Flaming DeathminesClassic+ only
Flaming NightmareClassic+ only
Flaming FuryClassic+ only
Dance of Flames Classic+ only
Inferno Classic+ only
Unholy SacrificeClassic+ only
Spiritual BargainClassic+ only
Deathly GraceClassic+ only
Deathly DealingsClassic+ only
Mana IncreaseClassic+ only
Mana RecoveryClassic+ only
ConcentrateClassic+ only
Health IncreaseClassic+ only
Deadly BlowClassic+ only
Chain Sword MasteryClassic+ only
Fire MasteryClassic+ only
Classic+ description Wipe out with Chain Sword.
Attribute Effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,310 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 75 (R1) 1,250 120 s — 2 80 (R1) 1,370 120 s — 3 85 (R1) 1,510 120 s — 4 90 (R1) 1,670 120 s — 5 95 (R1) 1,840 120 s — 6 98 (R1) 2,050 120 s — 7 99 (R1) 2,310 120 s —
Ultimate Broadside of Amphitrite
Classic+ only Active Learn at Lv 85 · R1 Needs a license
Classic+ data
Classic+ description Calls in Amphitrite, Captain Jack Todde's flagship, to support Iris with her powerful broadside.
Attribute Effect: Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
5,230 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Items used per cast
1 × Ultimate Core
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 85 (R1) 3,730 150 s — 2 92 (R1) 4,490 150 s — 3 99 (R1) 5,230 150 s —
Classic+ description Move fast towards. Lengthen the cahin sword and attack enemies with quick motion.
Attribute Effect: Physical
Additional Effect:Dash Cancel or Skill Cancel
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
261 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 9 25 s — 2 8 (R1) 27 25 s — 3 15 (R1) 44 25 s — 4 22 (R1) 62 25 s — 5 29 (R1) 83 25 s — 6 36 (R1) 104 25 s — 7 43 (R1) 125 25 s — 8 50 (R1) 145 25 s — 9 57 (R1) 166 25 s — 10 64 (R1) 189 25 s — 11 71 (R1) 213 25 s — 12 78 (R1) 238 25 s — 13 85 (R1) 261 25 s —
Classic+ description Spins forward to lift the enemy in front into the air.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Cancel Dash
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
236 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 8 20 s — 2 8 (R1) 24 20 s — 3 15 (R1) 40 20 s — 4 22 (R1) 56 20 s — 5 29 (R1) 75 20 s — 6 36 (R1) 94 20 s — 7 43 (R1) 113 20 s — 8 50 (R1) 131 20 s — 9 57 (R1) 149 20 s — 10 64 (R1) 171 20 s — 11 71 (R1) 192 20 s — 12 78 (R1) 215 20 s — 13 85 (R1) 236 20 s —
Classic+ description Summons several balls of fire from the sky to drop onto the enemy. The last ball will create a powerful explosion when it hits the target.
Attribute effect:Magical[Fire]
Additional Effect: Immune to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
425 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 15 25 s — 2 8 (R1) 44 25 s — 3 15 (R1) 71 25 s — 4 22 (R1) 101 25 s — 5 29 (R1) 136 25 s — 6 36 (R1) 169 25 s — 7 43 (R1) 203 25 s — 8 50 (R1) 236 25 s — 9 57 (R1) 269 25 s — 10 64 (R1) 308 25 s — 11 71 (R1) 346 25 s — 12 78 (R1) 386 25 s — 13 85 (R1) 425 25 s —
Classic+ description Spins and jumps forward to attack the surrounding enemies.
Attribute Effect: Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
430 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 (R1) 236 40 s — 2 56 (R1) 265 40 s — 3 62 (R1) 295 40 s — 4 68 (R1) 330 40 s — 5 74 (R1) 364 40 s — 6 80 (R1) 397 40 s — 7 86 (R1) 430 40 s —
Classic+ description Swings the chain sword to swiftly strike the enemy 4 times.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Cancel Normal Attack
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
243 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 9 10 s — 2 8 25 10 s — 3 15 41 10 s — 4 22 58 10 s — 5 29 77 10 s — 6 36 96 10 s — 7 43 116 10 s — 8 50 135 10 s — 9 57 154 10 s — 10 64 176 10 s — 11 71 198 10 s — 12 78 221 10 s — 13 85 243 10 s —
Classic+ description Lengthen the cahin sword and attack enemies with quick motion.
Attribute Effect: Physical
Additional Effect: Dash Cancel or Skill Cancel
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
246 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 53 20 s — 2 26 69 20 s — 3 32 85 20 s — 4 38 102 20 s — 5 44 119 20 s — 6 50 135 20 s — 7 56 151 20 s — 8 62 169 20 s — 9 68 189 20 s — 10 74 208 20 s — 11 80 227 20 s — 12 86 246 20 s —
Classic+ description Kicks and then knocks back the enemy with a powerful attack.
Attribute Effect: Physical
Additional Effect: Dash Cancel
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
249 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 29 20 s — 2 17 45 20 s — 3 24 64 20 s — 4 31 83 20 s — 5 38 102 20 s — 6 45 121 20 s — 7 52 140 20 s — 8 59 160 20 s — 9 66 182 20 s — 10 73 205 20 s — 11 80 227 20 s — 12 87 249 20 s —
Classic+ description Lifts the enemy in front into the air.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Cancel Dash
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
156 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 2 7 12 s — 2 9 17 12 s — 3 16 27 12 s — 4 23 39 12 s — 5 30 51 12 s — 6 37 63 12 s — 7 44 75 12 s — 8 51 87 12 s — 9 58 100 12 s — 10 65 114 12 s — 11 72 128 12 s — 12 79 142 12 s — 13 86 156 12 s —
Classic+ description Spins the chain sword quickly to act as a lift.
Attribute Effect.
Attribute Effect: Physical
Additional Effect: Immune to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
340 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 112 25 s — 2 35 131 25 s — 3 40 150 25 s — 4 45 170 25 s — 5 50 189 25 s — 6 55 208 25 s — 7 60 228 25 s — 8 65 250 25 s — 9 70 273 25 s — 10 75 295 25 s — 11 80 317 25 s — 12 85 340 25 s —
Classic+ description Swiftly creates a barrage of fire missiles to keep the enemy contained.
Attribute effect:Magical[Fire]
Additional Effect: Homing+
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 5
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 90
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 5 14 12 s — 2 12 26 12 s — 3 19 39 12 s — 4 26 54 12 s — 5 33 69 12 s — 6 40 84 12 s — 7 47 98 12 s — 8 54 114 12 s — 9 61 129 12 s — 10 68 147 12 s — 11 75 164 12 s — 12 82 181 12 s — 13 90 199 12 s —
Classic+ description Shoots three lightning-fast fire missiles.
Attribute effect:Magical[Fire]
Additional Effect: Cancel Skill
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
215 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 46 20 s — 2 26 60 20 s — 3 32 75 20 s — 4 38 90 20 s — 5 44 104 20 s — 6 50 118 20 s — 7 56 132 20 s — 8 62 148 20 s — 9 68 165 20 s — 10 74 182 20 s — 11 80 198 20 s — 12 86 215 20 s —
Classic+ description Summons several balls of fire from the sky to drop onto the enemy.
Attribute effect:Magical[Fire]
Additional Effect: Immune to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
317 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 150 25 s — 2 44 166 25 s — 3 48 182 25 s — 4 52 196 25 s — 5 56 212 25 s — 6 60 228 25 s — 7 64 246 25 s — 8 68 264 25 s — 9 72 281 25 s — 10 76 299 25 s — 11 80 317 25 s —
Classic+ description Shoots a bomb that targets on an enemy and explodes with a vengeance. The bomb's targeting capacity improves according to character level.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
317 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 189 20 s — 2 53 201 20 s — 3 56 212 20 s — 4 59 224 20 s — 5 62 236 20 s — 6 65 250 20 s — 7 68 264 20 s — 8 71 277 20 s — 9 74 291 20 s — 10 77 303 20 s — 11 80 317 20 s —
Classic+ description Summons a giant bomb made by Lime. It will roll forward until it explodes.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
378 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 124 30 s — 2 35 146 30 s — 3 40 167 30 s — 4 45 188 30 s — 5 50 210 30 s — 6 55 231 30 s — 7 60 253 30 s — 8 65 278 30 s — 9 70 303 30 s — 10 75 328 30 s — 11 80 353 30 s — 12 85 378 30 s —
Classic+ description Creates a flaming mine field that slows down the enemies caught inside. This slowing effect becomes more effective according to character level.
Attribute Effect: Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
227 MP
—
Cooldown
18 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 135 18 s — 2 53 143 18 s — 3 56 151 18 s — 4 59 160 18 s — 5 62 169 18 s — 6 65 179 18 s — 7 68 189 18 s — 8 71 198 18 s — 9 74 208 18 s — 10 77 217 18 s — 11 80 227 18 s —
Classic+ description Tosses a highly-explosive fire bomb.
Attribute Effect: Physical
Additional Effect: Immune to Immobilization
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
261 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 86 15 s — 2 35 101 15 s — 3 40 116 15 s — 4 45 130 15 s — 5 50 145 15 s — 6 55 160 15 s — 7 60 175 15 s — 8 65 192 15 s — 9 70 210 15 s — 10 75 227 15 s — 11 80 244 15 s — 12 85 261 15 s —
Classic+ description Jumps forward to attack the surrounding enemies.
Attribute Effect: Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
249 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 29 15 s — 2 17 45 15 s — 3 24 64 15 s — 4 31 83 15 s — 5 38 102 15 s — 6 45 121 15 s — 7 52 140 15 s — 8 59 160 15 s — 9 66 182 15 s — 10 73 205 15 s — 11 80 227 15 s — 12 87 249 15 s —
Classic+ description Summons a magical pentagram that burns with powerful flames.
Attribute Effect: Physical
Additional Effect:Dash Cancel
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
246 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 53 40 s — 2 26 69 40 s — 3 32 85 40 s — 4 38 102 40 s — 5 44 119 40 s — 6 50 135 40 s — 7 56 151 40 s — 8 62 169 40 s — 9 68 189 40 s — 10 74 208 40 s — 11 80 227 40 s — 12 86 246 40 s —
Classic+ description Jumps forward to attack the surrounding enemies with a fiery explosion.
Attribute Effect: Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 78
—
What it does
Nothing: its game data is missing
—
MP cost
309 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 60 228 90 s — 2 62 236 90 s — 3 64 246 90 s — 4 66 254 90 s — 5 68 264 90 s — 6 70 273 90 s — 7 72 281 90 s — 8 74 291 90 s — 9 76 299 90 s — 10 78 309 90 s —
Classic+ description Casts a buff on party members so that they will replenish their MP at the cost of their own HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
397 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 188 120 s — 2 44 208 120 s — 3 48 227 120 s — 4 52 245 120 s — 5 56 265 120 s — 6 60 285 120 s — 7 64 308 120 s — 8 68 330 120 s — 9 72 351 120 s — 10 76 374 120 s — 11 80 397 120 s —
Classic+ description Casts a buff on party members so that they will replenish their HP at the cost of their own MP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
9 levels (7 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 70
—
What it does
Nothing: its game data is missing
—
MP cost
195 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 80 120 s — 2 35 94 120 s — 3 40 107 120 s — 4 45 121 120 s — 5 50 135 120 s — 6 55 149 120 s — 7 60 163 120 s — 8 65 179 120 s — 9 70 195 120 s —
Classic+ description Casts a buff on party members to increase their HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
5 levels (3 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 60
—
What it does
Nothing: its game data is missing
—
MP cost
228 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 74 120 s — 2 30 112 120 s — 3 40 150 120 s — 4 50 189 120 s — 5 60 228 120 s —
Classic+ description Increases all types of attack damage with the cost of own HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 58
—
What it does
Nothing: its game data is missing
—
HP cost
12% of max HP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 — 120 s — 2 18 — 120 s — 3 26 — 120 s — 4 34 — 120 s — 5 42 — 120 s — 6 50 — 120 s — 7 58 — 120 s —
Classic+ description Increases your maximum MP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 — 3 s — 2 17 — 3 s — 3 24 — 3 s — 4 31 — 3 s — 5 38 — 3 s — 6 45 — 3 s — 7 52 — 3 s — 8 59 — 3 s — 9 66 — 3 s — 10 73 — 3 s — 11 80 — 3 s — 12 87 — 3 s —
Classic+ description Increases the mana regeneration speed.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 — 3 s — 2 26 — 3 s — 3 32 — 3 s — 4 38 — 3 s — 5 44 — 3 s — 6 50 — 3 s — 7 56 — 3 s — 8 62 — 3 s — 9 68 — 3 s — 10 74 — 3 s — 11 80 — 3 s — 12 86 — 3 s —
Classic+ description Decreases mana consumption at a certain probability while magic is being used.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 — 3 s — 2 35 — 3 s — 3 40 — 3 s — 4 45 — 3 s — 5 50 — 3 s — 6 55 — 3 s — 7 60 — 3 s — 8 65 — 3 s — 9 70 — 3 s — 10 75 — 3 s — 11 80 — 3 s — 12 85 — 3 s —
Classic+ description Increases your maximum HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 — 3 s — 2 44 — 3 s — 3 48 — 3 s — 4 52 — 3 s — 5 56 — 3 s — 6 60 — 3 s — 7 64 — 3 s — 8 68 — 3 s — 9 72 — 3 s — 10 76 — 3 s — 11 80 — 3 s —
Classic+ description Increases the chance to land a Deadly Blow on the enemy.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 — 3 s — 2 53 — 3 s — 3 56 — 3 s — 4 59 — 3 s — 5 62 — 3 s — 6 65 — 3 s — 7 68 — 3 s — 8 71 — 3 s — 9 74 — 3 s — 10 77 — 3 s — 11 80 — 3 s —
Classic+ description Your physical damage will increase.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30, 1 rebirth
—
Skill levels
12 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 (R1) — 3 s — 2 35 (R1) — 3 s — 3 40 (R1) — 3 s — 4 45 (R1) — 3 s — 5 50 (R1) — 3 s — 6 55 (R1) — 3 s — 7 60 (R1) — 3 s — 8 65 (R1) — 3 s — 9 70 (R1) — 3 s — 10 75 (R1) — 3 s — 11 80 (R1) — 3 s — 12 85 (R1) — 3 s —
Classic+ description All fire spells inflict more damage.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40, 1 rebirth
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 (R1) — 3 s — 2 44 (R1) — 3 s — 3 48 (R1) — 3 s — 4 52 (R1) — 3 s — 5 56 (R1) — 3 s — 6 60 (R1) — 3 s — 7 64 (R1) — 3 s — 8 68 (R1) — 3 s — 9 72 (R1) — 3 s — 10 76 (R1) — 3 s — 11 80 (R1) — 3 s —