Every Tia skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
40skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
40 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionCrouch your body and unleash it. With lightning speed, stab your opponent from behind with unbearable damage.
Attribute Effect:Physical
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
1,640 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionBlows away the enemies with a bomb that detonates shortly after being planted.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Attack+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
296 MP
—
Cooldown
31 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionA wide range of powerful bombs allows you to jump ahead of the enemy.
Attribute Effect:Magical[Poison]
Additional Effects: Attack+++, Range+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
591 MP
—
Cooldown
54 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionKick an opponent twice. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Height+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 92
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionLifts your opponent up high with a rising blow, then smashes him to the ground with an aerial blow. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Height+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 92
—
What it does
Nothing: its game data is missing
—
MP cost
171 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionAttacks an upright or prone opponent with a rising blow, then gives him a strong chain roundhouse kick. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effect: Attack+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 90
—
What it does
Nothing: its game data is missing
—
MP cost
130 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionBlind your opponent with black fog. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effect: Attack+++, Function+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
98 MP
—
Cooldown
54 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionAttacks the enemy from behind to stun them. Three times the usual amount of damage is inflicted.
Attribute Effect: Physical
Additional Effect: Attack+++, Cancel Dash
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 3
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
173 MP
—
Cooldown
31 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionTosses a throwing knife to hold an enemy back.
Attribute Effect:Magical[Poison]
Additional Effects: Penetration, Cancel Dash, Attack+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 78
—
What it does
Nothing: its game data is missing
—
MP cost
36 MP
—
Cooldown
0.5 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionInstantly dodges an attack before charging at the enemy. Attack from behind to reinforce your attack.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Immunity to Immobilization, Attack+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
299 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionConfuses the opponent by sending a shadow of yourself to the opponent (Press 'A' after sending the first shadow to send another one, and the opponent will be knocked out when hit by your shadow).
Attribute Effect: Physical
Additional Effect: Missile+++, Cancel Dash, Penetration
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
13 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
113 MP
—
Cooldown
31 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCreates powerful copies of yourself that are capable of penetrating the enemy. Launch them at the enemy to cause confusion (After launching a copy, press 'A' to launch additional copies).
Attribute Effect: Physical
Additional Effect: Missile+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
171 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionStrikes the ground with tremendous force, sending a shockwave that deals heavy damage to upright or prone opponents.
Attribute Effect: Physical
Additional Effects: Attack+++, Range+, Height+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
12 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
292 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHides and jumps out all of a sudden to throw bombs at the enemy and inflict damage (You can move and attack in all four directions after using this skill).
Attribute Effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
197 MP
—
Cooldown
23 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDefault keyboard setting: A-A-A-A-A-A 'Lifts the enemy up, then assaults him from all directions.
Attribute Effect: Physical
Additional Effects: Attack++, Function+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
276 MP
—
Cooldown
46 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDodges the obstacles by moving left and right, then rushes at the enemy. Attack from behind to reinforce your Attack.
Attribute Effect: Physical
Additional Effects: Attack+++, Function+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
303 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionRepeatedly delivers punches after quickly rushing in, blocking the enemy's sight, then follows up with a strong blow. When using this skill, quickly press 'A' multiple times for more dazzling attacks.
Attribute Effect: Physical
Additional Effects: Function+, Range+, Height+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 74
—
What it does
Nothing: its game data is missing
—
MP cost
227 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown