Ryan: Classic+ or Legacy?

Every Ryan skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

33skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
33 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Concentrated Fire

Classic+ descriptionConcentrate Fire Power onto forward area. Attribute Effect:Magcial[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 75, 1 rebirth —
Skill levels 7 levels (5 with skill points, the rest from +skill-level items) —
Max level needs Character level 99, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 2,500 MP —
Cooldown 120 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
175 (R1)1,340120 s—
280 (R1)1,490120 s—
385 (R1)1,640120 s—
490 (R1)1,820120 s—
595 (R1)2,000120 s—
698 (R1)2,240120 s—
799 (R1)2,500120 s—

Ultm. Quanta Gun

  • Classic+ only
  • Active
  • Learn at Lv 85 · R1
  • Needs a license
  • Classic+ data

Classic+ descriptionConcentrates all energy and amplifies it to shoot a powerful energy cannon that wipes out all enemies. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 85, 1 rebirth —
Skill levels 3 levels (1 with skill points, the rest from +skill-level items) —
Max level needs Character level 93, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 4,760 MP —
Cooldown 150 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Items used per cast 1 × Ultimate Core —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
185 (R1)3,400150 s—
289 (R1)4,080150 s—
393 (R1)4,760150 s—

True Impartial Shot

Classic+ descriptionShoots wildly at nearby enemies, then jump up high to shoot at them indiscriminately from the air. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50, 1 rebirth —
Skill levels 7 levels (5 with skill points, the rest from +skill-level items) —
Max level needs Character level 86, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 199 MP —
Cooldown 20 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
150 (R1)11120 s—
256 (R1)12420 s—
362 (R1)13820 s—
468 (R1)15420 s—
574 (R1)16920 s—
680 (R1)18420 s—
786 (R1)19920 s—

True Rapid Shot

Classic+ descriptionAttacks the enemy ahead with a Gatling gun. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 1, 1 rebirth —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 85, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 236 MP —
Cooldown 15 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11 (R1)1115 s—
28 (R1)2715 s—
315 (R1)4215 s—
422 (R1)5815 s—
529 (R1)7715 s—
636 (R1)9515 s—
743 (R1)11515 s—
850 (R1)13315 s—
957 (R1)15115 s—
1064 (R1)17215 s—
1171 (R1)19315 s—
1278 (R1)21515 s—
1385 (R1)23615 s—

True Iron Bomb

Classic+ descriptionFires a powerful shell that detonates when it hits the ground. Victims caught in the explosion will be knocked out.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 1, 1 rebirth —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 85, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 236 MP —
Cooldown 25 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11 (R1)1125 s—
28 (R1)2725 s—
315 (R1)4225 s—
422 (R1)5825 s—
529 (R1)7725 s—
636 (R1)9525 s—
743 (R1)11525 s—
850 (R1)13325 s—
957 (R1)15125 s—
1064 (R1)17225 s—
1171 (R1)19325 s—
1278 (R1)21525 s—
1385 (R1)23625 s—

True Amplified Rail Gun

Classic+ descriptionCharges up a rail gun and fires two powerful shots that blast across all enemies in front. Attribute effect:Magical[Light]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 1, 1 rebirth —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 85, 1 rebirth —
What it does Nothing: its game data is missing —
MP cost 394 MP —
Cooldown 25 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11 (R1)1825 s—
28 (R1)4525 s—
315 (R1)7025 s—
422 (R1)9725 s—
529 (R1)12925 s—
636 (R1)15925 s—
743 (R1)19125 s—
850 (R1)22125 s—
957 (R1)25125 s—
1064 (R1)28725 s—
1171 (R1)32225 s—
1278 (R1)35925 s—
1385 (R1)39425 s—

Rapid Shot

Classic+ descriptionAttacks the enemy ahead with a Gatling gun. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 2 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 86 —
What it does Nothing: its game data is missing —
MP cost 199 MP —
Cooldown 7 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
12117 s—
29247 s—
316377 s—
423527 s—
530677 s—
637827 s—
744987 s—
8511137 s—
9581297 s—
10651467 s—
11721637 s—
12791827 s—
13861997 s—

Concentrated Shot

Classic+ descriptionLeaps into the air and fires concentrated shots at enemies on the ground. Attribute Effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 4 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 88 —
What it does Nothing: its game data is missing —
MP cost 205 MP —
Cooldown 10 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
141510 s—
2112810 s—
3184110 s—
4255610 s—
5327110 s—
6398710 s—
74610210 s—
85311810 s—
96013310 s—
106715010 s—
117416910 s—
128118710 s—
138820510 s—

Diversion Shot

Classic+ descriptionAttacks with a Gatling gun while retreating. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 7 —
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) —
Max level needs Character level 84 —
What it does Nothing: its game data is missing —
MP cost 195 MP —
Cooldown 10 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
172010 s—
2143310 s—
3214710 s—
4286310 s—
5357810 s—
6429310 s—
74910910 s—
85612410 s—
96314110 s—
107015910 s—
117717610 s—
128419510 s—

Right Side Slide Shot

Classic+ descriptionAttacks with a Gatling gun while quickly sidestepping to your right. / Duration of Invulnerability : 0.0~0.4 seconds Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 11 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 83 —
What it does Nothing: its game data is missing —
MP cost 192 MP —
Cooldown 13 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1112813 s—
2173813 s—
3235213 s—
4296513 s—
5357813 s—
6419113 s—
74710413 s—
85311813 s—
95913113 s—
106514613 s—
117116113 s—
127717613 s—
138319213 s—

Left Side Slide Shot

Classic+ descriptionAttacks with a Gatling gun while quickly sidestepping to your left. / Duration of Invulnerability : 0.0~0.4 seconds Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 16 —
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) —
Max level needs Character level 82 —
What it does Nothing: its game data is missing —
MP cost 189 MP —
Cooldown 13 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1163713 s—
2224913 s—
3286313 s—
4347613 s—
5408913 s—
64610213 s—
75211513 s—
85812913 s—
96414313 s—
107015913 s—
117617413 s—
128218913 s—

Impartial Shot

Classic+ descriptionLeaps high into the air and pelt the surrounding opponents with a hail of bullets. Attribute Effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 22 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 82 —
What it does Nothing: its game data is missing —
MP cost 189 MP —
Cooldown 20 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1224920 s—
2276020 s—
3327120 s—
4378220 s—
5429320 s—
64710420 s—
75211520 s—
85712620 s—
96213820 s—
106715020 s—
117216320 s—
127717620 s—
138218920 s—

Iron Bomb

Classic+ descriptionFires a powerful shell that detonates when it hits the ground. Victims caught in the explosion will be knocked out.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 —
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) —
Max level needs Character level 86 —
What it does Nothing: its game data is missing —
MP cost 199 MP —
Cooldown 20 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1204520 s—
2265820 s—
3327120 s—
4388520 s—
5449820 s—
65011120 s—
75612420 s—
86213820 s—
96815420 s—
107416920 s—
118018420 s—
128619920 s—

Burning Earth

Classic+ descriptionLaunches five shells that create powerful fiery explosions at the enemy in front. Attribute Effect:Magical[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 24 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 84 —
What it does Nothing: its game data is missing —
MP cost 234 MP —
Cooldown 15 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1246415 s—
2297715 s—
3349115 s—
43910415 s—
54411715 s—
64913015 s—
75414315 s—
85915715 s—
96417215 s—
106918715 s—
117420315 s—
127921815 s—
138423415 s—

Bullet of Death

Classic+ descriptionLaunches a powerful shell forward that detonates on contact. Attribute Effect:Magical[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 28 —
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) —
Max level needs Character level 83 —
What it does Nothing: its game data is missing —
MP cost 231 MP —
Cooldown 25 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1287525 s—
2338825 s—
33810125 s—
44311525 s—
54812825 s—
65314125 s—
75815425 s—
86316925 s—
96818525 s—
107320025 s—
117821525 s—
128323125 s—

Fiery Impact

Classic+ descriptionSpews forth a powerful blast of fire to attack the enemy in front. Attribute effect:Magical[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 32 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 80 —
What it does Nothing: its game data is missing —
MP cost 221 MP —
Cooldown 15 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1328515 s—
2369515 s—
34010615 s—
44411715 s—
54812815 s—
65213715 s—
75614815 s—
86015915 s—
96417215 s—
106818515 s—
117219615 s—
127620815 s—
138022115 s—

Sulfur Rain

Classic+ descriptionAttacks the enemy around you by launching into the air 10 Meteor Shots that will slam down to the ground and deliver high damage. Attribute effect:Magical[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 37 —
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) —
Max level needs Character level 81 —
What it does Nothing: its game data is missing —
MP cost 224 MP —
Cooldown 25 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1379825 s—
24110925 s—
34511925 s—
44913025 s—
55314125 s—
65715125 s—
76116225 s—
86517525 s—
96918725 s—
107320025 s—
117721125 s—
128122425 s—

Magma Explosion

Classic+ descriptionFires a concussion shell that causes a strong tremor underneath. Attribute effect:Magical[Fire]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 42 —
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) —
Max level needs Character level 83 —
What it does Nothing: its game data is missing —
MP cost 231 MP —
Cooldown 15 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
14211115 s—
24511915 s—
34812815 s—
45113515 s—
55414315 s—
65715115 s—
76015915 s—
86316915 s—
96718015 s—
107119315 s—
117520615 s—
127921815 s—
138323115 s—

Rapid Rail Gun

Classic+ descriptionRepeatedly fires a rail gun that penetrates the enemy and delivers a high amount of damage. Attribute effect:Physical

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 —
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) —
Max level needs Character level 80 —
What it does Nothing: its game data is missing —
MP cost 276 MP —
Cooldown 15 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
14013315 s—
24414615 s—
34816015 s—
45217215 s—
55618515 s—
66019915 s—
76421515 s—
86823115 s—
97224515 s—
107626115 s—
118027615 s—

Freeze Rail Gun

Classic+ descriptionFires a powerful rail gun that instantly freezes the enemy. Freeze Boss monster by 30% of chance. Attribute effect:Magical[Ice]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 47 —
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) —
Max level needs Character level 81 —
What it does Nothing: its game data is missing —
MP cost 280 MP —
Cooldown 30 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
14715530 s—
25016630 s—
35317630 s—
45618530 s—
55919630 s—
66220630 s—
76521930 s—
86923430 s—
97325030 s—
107726430 s—
118128030 s—

Amplified Rail Gun

Classic+ descriptionCharges up a rail gun and fires a powerful shot that blasts across all enemies in front. Attribute effect:Magical[Light]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 53 —
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) —
Max level needs Character level 81 —
What it does Nothing: its game data is missing —
MP cost 280 MP —
Cooldown 25 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
15317625 s—
25518225 s—
35718825 s—
45919625 s—
56120325 s—
66321225 s—
76521925 s—
86923425 s—
97325025 s—
107726425 s—
118128025 s—

Merciless Shot

Classic+ descriptionUses all weapons to deliver a maximum amount of damage to the enemy ahead. Attribute effect:Magical[Fire,Cold]

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 60 —
Skill levels 7 levels (5 with skill points, the rest from +skill-level items) —
Max level needs Character level 80 —
What it does Nothing: its game data is missing —
MP cost 737 MP —
Cooldown 90 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
16053190 s—
26255090 s—
36457390 s—
46861590 s—
57265390 s—
67669590 s—
78073790 s—

Enhance Survivability

Classic+ descriptionReplenishes a set amount of your HP for a duration of time.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 29 —
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) —
Max level needs Character level 79 —
What it does Nothing: its game data is missing —
MP cost 99 MP —
Cooldown 60 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1292460 s—
2393960 s—
3495460 s—
4596960 s—
5698460 s—
6799960 s—

Projectile Specialization

Classic+ descriptionYour attack damage increases temporarily.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 35 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 71 —
What it does Nothing: its game data is missing —
MP cost 182 MP —
Cooldown 40 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1358740 s—
2399740 s—
34310740 s—
44711740 s—
55112740 s—
65513740 s—
75914740 s—
86315840 s—
96717040 s—
107118240 s—

Firearm Maintenance

Classic+ descriptionFills up your mana.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 4 —
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) —
Max level needs Character level 74 —
What it does Nothing: its game data is missing —
HP cost 184 HP —
Cooldown 40 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
14—40 s—
211—40 s—
318—40 s—
425—40 s—
532—40 s—
639—40 s—
746—40 s—
853—40 s—
960—40 s—
1067—40 s—
1174—40 s—

Health Increase

Classic+ descriptionIncreases your maximum HP.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 34 —
Skill levels 8 levels (6 with skill points, the rest from +skill-level items) —
Max level needs Character level 62 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
134———
238———
342———
446———
550———
654———
758———
862———

Mana Increase

Classic+ descriptionIncreases your maximum MP.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 68 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
114———
220———
326———
432———
538———
644———
750———
856———
962———
1068———

HP Regeneration

Classic+ descriptionIncreases your rate of HP regeneration.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 75 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
130———
235———
340———
445———
550———
655———
760———
865———
970———
1075———

Mana Recovery

Classic+ descriptionIncreases your mana regeneration speed.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 71 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
18———
215———
322———
429———
536———
643———
750———
857———
964———
1071———

Deadly Blow

Classic+ descriptionIncreases the chance of critical hit.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 73 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
110———
217———
324———
431———
538———
645———
752———
859———
966———
1073———

Physical Damage Increase

Classic+ descriptionYour physical damage increases.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 24 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 69 —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
124———
229———
334———
439———
544———
649———
754———
859———
964———
1069———

Guns Specialization

Classic+ descriptionIncrease physical type of skill damage.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 5, 1 rebirth —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 50, 1 rebirth —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
15 (R1)———
210 (R1)———
315 (R1)———
420 (R1)———
525 (R1)———
630 (R1)———
735 (R1)———
840 (R1)———
945 (R1)———
1050 (R1)———

Fortified Gunpowder

Classic+ descriptionIncrease Fire and Light type damages.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10, 1 rebirth —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 55, 1 rebirth —
What it does Nothing: its game data is missing —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Level by level
Skill levelClassic+: char. levelMPCooldownDamage
110 (R1)———
215 (R1)———
320 (R1)———
425 (R1)———
530 (R1)———
635 (R1)———
740 (R1)———
845 (R1)———
950 (R1)———
1055 (R1)———